Citations:Reaper

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English citations of Reaper

Appendix:Mass Effect[edit]

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  • 2012 March 9, Seth Schiesel, “The Adventure Ends, So Take a Good Look”, in The New York Times[1], →ISSN, →OCLC, archived from the original on 10 March 2012, Video Game Review‎[2]:
    In the first game, humanity was the new kid on the galactic block, struggling for respect as a freshly spacefaring species. As Commander Shepard, you discovered that not only humanity but also all intelligent life was under threat from an insecto-mechanical enemy called the Reapers.
  • 2018 December, Jordan Youngblood, “When (and What) Queerness Counts: Homonationalism and Militarism in the Mass Effect Series”, in Game Studies: the international journal of computer game research[3], volume 18, number 3, →ISSN, →OCLC, archived from the original on 04 January 2019[4]:
    Shepard, realizing the krogan would make useful soldiers against the Reapers, finds out that one fertile krogan female still exists in the galaxy--and is being held by the salarians, who created the genophage in the first place. The possibility of a krogan future--sustained biologically--is thus dangled in front of them as incentive for fighting the Reapers, and in front of the player in having a valuable war asset to add to the equation; however, should the player manipulate the situation in the right fashion, Shepard can actually fake giving them a cure for the genophage and earn their numbers without actually changing their reproductive fate.
  • 2021 June 4, Jhaan Elker, “Every ‘Mass Effect’ squadmate, ranked from a storytelling perspective”, in The Washington Post[5], →ISSN, →OCLC, archived from the original on 04 June 2021, Launcher News‎[6]:
    But before meeting Legion, players have no idea that there are actually two separate Geth factions — one with the Reapers (they’re called Heretics — those are the Geth you were actually fighting in ME1), and one that just wants to be left alone on Rannoch, the planet previously occupied by them and their creators, the Quarians.
  • 2023, Sarah Stang, “Desirable and Undesirable Cyborg Bodies in the Mass Effect Video Game Trilogy”, in Julia A. Empey, Russell J. A. Kilbourn, editors, Feminist Posthumanism in Contemporary Science Fiction Film and Media: From Annihilation to High Life and Beyond[7], Bloomsbury Publishing, →ISBN, →LCCN, →OCLC, page 106:
    In ME technophobia (or perhaps more accurately, "cyborg-phobia") reaches its zenith with the design of the Reapers' techno-zombies, as they are mutated, abject monstrosities that exist to be fought and killed by the player. Humans who are infected by the Reapers mutate into "Husks," which look like zombies covered with visible blue cybernetic parts.