Citations:mana screw

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English citations of mana screw, mana-screw, and manascrew

Noun: "(Magic: The Gathering) the condition of having an insufficient supply of (the correct color of) mana"[edit]

1997 1998 1999 2000 2001 2002 2003 2006
ME « 15th c. 16th c. 17th c. 18th c. 19th c. 20th c. 21st c.
  • 1997 May 22, Johnny Ace, “Re: My mana screw proposal: a defense”, in rec.games.trading-cards.magic.strategy[1] (Usenet):
    Because he knows how to design his deck to avoid mana screw (or the opposite and usually equally deadly mana glut).
  • 1997 May 26, Kevin Seachrist, “Re: Frosaken Wastes v.2.0 (type2 ver.)”, in rec.games.trading-cards.magic.strategy[2] (Usenet):
    A few more lands might make it less vulnerable to manascrew but still relatively undiluted in its effectiveness.
  • 1997 June 1, Johnny Ace, “Re: Defense and Summary”, in rec.games.trading-cards.magic.misc[3] (Usenet):
    Aside from the fact that I don't agree that mana glut is necessarily an instant loss, if you build a deck which can get by with one land (and I've had tournament-competitive decks that killed my opponents when I had only one land out the entire game), you reduce the chance of mana screw to next-to-nil.
  • 1997 October 30, Warrl kyree Tale'sedrin [uername], “Re: Too many cards?”, in rec.games.trading-cards.magic.strategy[4] (Usenet):
    If you do anything about the mana screw problem, you increase the probability of a mana flood even further.
  • 1998 October 14, Michael Bahr, “Re: Cataclysm?”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
    New Sligh is just so consistent it's frightening... and now you can use the Blasted Landscapes (Craters suck) to fight manascrew AND managlut, the two functional enemies of Sligh, and you always have Scrolls to kill their pro-red.
  • 1998 October 31, kaos [username], “Re: B.C. Lands (and Wasteland)”, in rec.games.trading-cards.magic.strategy[6] (Usenet):
    To avoid mana-screw in the early game, and to avoid mana-glut in the late game.
  • 1998 December 3, James, “Re: Anyone else Upset?”, in rec.games.trading-cards.magic.misc[7] (Usenet):
    Mana screw, mana flood, bad draws, you're not supposed to win all of them.
  • 1998 December 21, Brian Trosko, “Re: Does one point to you...”, in rec.games.trading-cards.magic.strategy[8] (Usenet):
    If you're playing a multicolored deck, multilands can be essential in avoiding manascrew.
  • 1999 May 1, XSpamarchy [username], “Re: Advice (for me)”, in rec.games.trading-cards.magic.strategy[9] (Usenet):
    You might want to try cutting a color. Dropping from two to thre[sic] colors makes a huge difference in avoiding manascrew (that's what people usually call your condition).
  • 1999 August 9, Ben Kidwell, “Re: Stat:Randomness Theory [Was Cheating S.O.Bs]”, in rec.games.trading-cards.magic.strategy[10] (Usenet):
    Also, I think that not enough shuffling in Magic tends to result in very poor hands, characterized by mana screw or mana flood.
  • 1999 October 18, Tony Boydell, “"At Last ! The 1999 Show..."”, in rec.games.trading-cards.magic.misc[11] (Usenet):
    I'm fed up of mana screw and mana glut, shitty draws, and the emminent top-decking skills of my opponents.
  • 2000 March 9, Glenn Olson, “Re: Q regarding 9-land green”, in rec.games.trading-cards.magic.strategy[12] (Usenet):
    And in my experience where 2 lands makes the difference between constant mana screw and constant mana glut in the deck, that compromise seems damn sweet.
  • 2001 May 13, Flymo [username], “Re: Its U/B/R again...”, in rec.games.trading-cards.magic.strategy[13] (Usenet):
    But I'd use Probe, which is great against Control, helps you against mana screw or mana flood and is a handy way to put Nether Spirits in the bin.
  • 2002 February 15, John Hwang, “Re: Traumatize/Haunting Echoes (was Type 2 deck)”, in rec.games.trading-cards.magic.strategy[14] (Usenet):
    This is why we occasionally experience "mana screw" (too little mana) and "mana flood" (too much mana), even though the mana sources are randomly distributed throughout the deck.
  • 2003 September 22, Xis, “Mirrodin Prerelease Experience”, in rec.games.trading-cards.magic.strategy[15] (Usenet):
    I figured three colors was safe, since the high number of artifacts would limit the drawbacks of manascrew.
  • 2006, Michael J. Flores, Deckade: 10 Years of Decks, Thoughts, and Theory!, To Be Continued LLC (2006), →ISBN, page 8 (originally posted 13 October 1996 on Usenet):
    In game 1, I saw my first real manascrew of the tournament. He has all kinds of Pillage and Stone Rain for my few lands, and I am toast quickly. You know, I really do play a lot of mana in my decks, and I don't ever like to lose to manascrew; []

Verb: "(Magic: The Gathering) to affect or be affected by this condition"[edit]

1997 1998 2006
ME « 15th c. 16th c. 17th c. 18th c. 19th c. 20th c. 21st c.
  • 1997 November 11, Manuel Bevand, “GP Como (Italy) Report”, in rec.games.trading-cards.magic.strategy[16] (Usenet):
    Game 1 and 2 I get horribly manascrewed. I never have more than 2 lands.
  • 1998 December, Chris Byler, “Re: [G-Tech] A real try at Oath of Scholars”, in rec.games.trading-cards.magic.strategy[17] (Usenet):
    Opponent, on the other hand, can't cast more than one spell a turn without manascrewing himself (less than that if you have multiple Breaches), and can never use the Oath or even dump his hand to prevent you from using it.
  • 2006, Michael J. Flores, Deckade: 10 Years of Decks, Thoughts, and Theory!, To Be Continued LLC (2006), →ISBN, page 8 (originally posted 13 October 1996 on Usenet):
    In game 2, I am again sort of manascrewed, as I am held to 3 lands, 2 Springs and a Mountain.