StarCrafter

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English[edit]

Etymology[edit]

From StarCraft +‎ -er.

Noun[edit]

StarCrafter (plural StarCrafters)

  1. A player of the StarCraft franchise of video games.
    • 1998 October, Pete Sharpe, “Insurrection: Starcraft[sic] Add-on”, in PC PowerPlay, number 29, page 80:
      Insurrection’s claims of 102 new multiplayer maps immediately started a bad taste forming in my mouth, but fear not intrepid Starcrafters,[sic] this is one non[-]official expansion pack that doesn’t deserve to be melted in a vat of boiling fast food fat.
    • 1999 February 12, James Bottorff, “‘Brood War’ expands ‘StarCraft’ universe”, in Weekend (The Cincinnati Enquirer, 158th year, number 309), volume 6, number 8, page 32:
      On the other hand, newcomers or novice StarCrafters should polish their skills with the original before taking on the expansion’s missions.
    • 1999 December, “incite TOP 20”, in incite, Computec Media USA, Inc., →ISSN, page 24:
      StarCraft: Battle Chest [] For hard-core StarCrafters only: this collection includes all the games in the series.
    • 2000 May 12, Rosa Harris-Adler, “The games we play with a Net”, in Ottawa Citizen, page F4:
      With a little investigation, Ted learned his opponent was a professional Starcrafter,[sic] whose play online is sponsored — to the tune of 100,000 American big ones — by gaming companies and magazines aimed at gaming fans.
    • 2005 July 26, Allen Varney, “Gamer Nation”, in The Escapist[1]/[2]:
      The Korean scene draws foreigners as well. Daniel “Rekrul” Schreiber, one of America’s best StarCrafters, moved from Ohio to Seoul to play professionally, but then found greater success there playing poker.
    • 2006 February, Darren Gladstone, “Starcrafters;[sic] Is the classic RTS ready for a comeback?”, in Computer Gaming World, number 259, page 1:
      Starcrafters;[sic] Is the classic RTS ready for a comeback?
    • 2008 April, “StarCraft II”, in GamesTM, number 69, page 54:
      Naturally, one of the main announcements to come from Blizzard was that the Xel’Naga, an ancient group responsible for the evolution of the Protoss and Zerg races, would feature prominently in the new tale. This led many StarCrafters to believe that the Xel’Naga would feature as a fourth playable faction, but this has been denied by the development team.
    • 2008 October, George Stewart, “Two great tastes that taste great together”, in Electronic Gaming Monthly, number 233, page 20:
      What if a high-ranked Counter-Strike clan hooked up with some of those crazy Korean StarCrafters?
    • 2010 June, Chris Remo, “StarCraft Wars”, in Wired, page 100:
      Real-time strategy geeks measure their micromanagement skills in APMs—actions per minute. Pro StarCrafters can handle 400 APMs, and some suspected that StarCraft II would slow down the action so players could enjoy the lush scenery.
    • 2010 July 31, David Hutchinson, Douglas Rankine, “Games”, in The Times, page 23:
      Diehard Starcrafters[sic] will be delighted []
    • 2011 November, Sriram Gurunathan, “Gamers are social animals”, in Digit, volume 11, number 11, page 38:
      Games such as Starcraft[sic] and Counter Strike have massive followings, with StarCraft even becoming a professional sport in Korea. Matches are telecast on TV, and some events attract upto[sic] 1.2 lakh people in attendance! Starcrafters[sic] are media celebrities out there, with one certain player, Lim Yo-Hwan having a fan club of more than half a million members.
    • 2012 February 25, “As Video Gaming Goes Pro, Viewers Pay Up”, in NPR[3], archived from the original on 27 February 2012:
      [MIKE] LAMOND: [] The protons are trying to get back to his base, force field to protect his army. One StarCrafter (unintelligible) take it out. Now, the immortal really needs to be focused on firing down the... / [SCOTT] SIMON: Wow. Now, Mr. Lamond, a lot of people find baseball jargon incomprehensible. What were you just saying there? / LAMOND: Essentially in that clip, StarCraft II, there is basically two sides.
    • 2013 March, Bo Moore, “Tzu Can Play That Game”, in Wired, volume 21, number 3, page 68:
      Pro StarCrafters need insane reflexes (some manage more than 300 actions per minute) and possibly an innate grasp of Sun Tzu’s theories.