World of Warcrafter

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English[edit]

Etymology[edit]

From World of Warcraft +‎ -er.

Noun[edit]

World of Warcrafter (plural World of Warcrafters)

  1. A player of the massively multiplayer online role-playing game World of Warcraft.
    • 2011, Madison Adler, The Glass Wall, Bento Box Books, →ISBN, page 55:
      Ellison began to rattle off the list of cliques as he pointed to each table with his sandwich. “The Potheads, Preps, Socially-Awkwards, Nerds, World-of-Warcrafters, Lax-Bros, and the Footballers.” The World-of-Warcrafters sitting at the table next to us overheard him and smirked. A few stood up and did a little cheer while making signs of the letter W with their fingers.
    • 2011, C T Furlong, Killer Star, Inside Pocket, →ISBN, page 6:
      Only adults use normal television these days. I’m going to stream via gaming channels. Kids all over the world are hooked up. And don’t worry - it’s not just going out to the World of Warcrafters.
    • 2012, Anna Goldfarb, Clearly, I Didn’t Think This Through: The Story of One Tall Girl’s Impulsive, Ill-Conceived, and Borderline Irresponsible Life Decisions, New York, N.Y.: Berkley Books, →ISBN, page 243:
      It was almost laughable how cliché the guys seemed. I saw video gamers who stared down the camera like it was trying to snatch their Mountain Dew and Ho-Hos away from them. Chill, World of Warcrafters! You’re trying to get a date, not ransack my castle. (Is that even what happens in the game? I’m not sure. The only video games I’ve ever played are from the Mario Brothers franchise.)
    • 2012 September 22, Ken Rabow, “The Slacker's Guide To Success -- Step Nine: Feeling Safe "Out There"”, in HuffPost[1], archived from the original on 15 December 2022:
      Transforming your negative boxes of safety into positive ones: What did you do in your negative boxes of safety? Hang with fellow World Of Warcrafters, play at the local magic card shop, look for smokers, look for stoners -- guess what? You had the perfect skills to find boxes of safety.
    • 2013 January 21, Tim Rogers, “The Hierarchy of Video Game Haters”, in Kotaku[2], archived from the original on 9 February 2019:
      Massive Multiplayers / Here is where the noble World of Warcraft player sits. [] Uh. World-of-Warcrafters sit right here, below yawning commuters idly thumbing Android Bejeweled Clone #32, because, precisely, I'm talking about The Real World. Players of Massively Multiplayer Online Role-Playing Games are an iconic impression, in the corner of the eye of every earth resident—not just the ones who know about games.
    • 2015, Seth Godin, We Are All Weird: The Rise of Tribes and the End of Normal, Portfolio Penguin, →ISBN, back cover:
      World of Warcrafters, LARPers, Settlers of Catan? Weird. Beliebers, Swifties, Directioners? Weirder. Paleos, vegans, carb loaders, ovolactovegetarians? Definitely weird. Face it. We’re all weird. So why are companies still trying to build products for the masses? Why are we still acting like the masses even exist? Weird is the new normal. And only companies that figure that out have any chance of survival. In this book, Seth Godin shows you how.
    • 2020 March 16, Dan Zak, “Coronavirus is a test that no one knows how to pass”, in The Oklahoman, page A8:
      Virtual communities are well-established, so the real winners of this pandemic may be the Redditors, the World of Warcrafters, the amateur porn-trepreneurs.

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