Citations:credits warp

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English citations of credits warp

Noun: (video games) a glitch allowing a player to skip to the end credits of a game, enabling quick any% speedruns[edit]

  • 2017, Sebastian Haley, Meagan Marie, Playing with Super Power: Super NES Classics[1], DK/Prima Games, →ISBN, →OCLC:
    Or you could try learning the Credits Warp, in which case Yoshi’s Island can be beaten in less than three minutes.
  • 2018, Liam Mitchell, Ludopolitics: Videogames Against Control[2], →ISBN:
    While runners had performed manual credits warps and even ACEs in other games, SethBling was the first to perform either in Super Mario World and the first to reach a massive audience. [] In 2016, a year after SethBling had published his manual credits warp, AGDQ introduced a new category for Super Mario World speedrunning, the “0 Exit Race,” in which four runners compete against one another to perform the credits warp by hand.
  • 2019, James Newman, quoting Narcissa Wright, “Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun”, in Journal of the Japanese Association for Digital Humanities[3], volume 4, number 1, Japanese Association for Digital Humanities, →DOI, →ISSN, pages 7–36:
    For the first time in history, OoT could be completed as Child Link alone. This was faster than a Credits warp.