Citations:kill stealer

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English citations of kill stealer, kill-stealer, and killstealer

one who kill steals[edit]

  • 2001 October 1, Juanita Jones, Everquest Player's Guide[1], Prima Games, →ISBN, →OL, page 7:
    The intent of this rule is to discourage and make note of habitual kill stealers, not to punish those who honestly try to work together or those who make an honest mistake.
  • 2004 May 4, David Ladyman, Lineage II: The Chaotic Chronicle (Prima's Offical Strategy Guide)‎[2], Prima Games, →ISBN, →OL, page v:
    Watch out for kill stealers in quest areas — many less scrupulous players will dive in to make the last hit and steal your quest item.
  • 2004 July 27, “City of Heroes [review]”, in Computer Gaming World[3], page 72:
    Personally, I just wish I could've physically beaten down all the kill stealers that roam the early areas such as Atlas Park and Galaxy City.
  • 2006 April 18, Auto Assault Official Strategy Guide[4], Brady Games, →ISBN, →OL:
    It won't get you any experience to argue with someone who is being a jerk, and struggling to grab viable targets with an aggressive kill stealer in the area is not worth the time and annoyance.
  • 2006 December 1, Patricia L. Bellia with Paul Schiff Berman and David G. Post, Cyberlaw: Problems of Policy and Jurisprudence in the Information Age[5], 3rd edition, St. Paul: Thomson/West, →ISBN, →OL, page 768:
    Sony considers kill stealers to be engaged in "griefing," a term usually understood to mean deliberately annoying other players, and will suspend their accounts if it receives too many complaints.
  • 2008 January 18, Julian Dibbell, “Mutilated Furries, Flying Phalluses: Put the Blame on Griefers, the Sociopaths of the Virtual World”, in Wired[6], volume 16, number 2, →ISSN:
    They are corpse campers, noob baiters, kill stealers, ninja looters.
  • 2008 April 15, Rick Hall with Jeannie Novak, Game Development Essentials: Online Game Development, Cengage Learning, →ISBN, →OL:
    Then there are loot stealers, spawn campers, kill stealers, kiters, and just generally verbally abrasive people.
  • 2009 June 15, Sophia Hughlette, Shinigami Boy, iUniverse, →ISBN, →OL, page 114:
    Alec and Keiichi then noticed a group of players walking by who were complaining about kill stealers:
    "Those jerks totally stole our kill back there."
  • 2011 October 13, Darrell Drake, Within Ruin, →ISBN, →OL, page 121:
    Kill stealer!” she complained, stomping toward him to retrieve her weapon. “I had her marked!”
  • 2012 November 30, Nicholas J. Long, “Utopian Sociality. Online”, in Nicholas J. Long, Henrietta L. Moore, editors, Sociality: New Directions, Berghahn Books, →ISBN, →OL, page 108:
    By 2003, it had spread across the Europa shard, and was actively taught to new users in towns; regular ‘kill-stealers’ acquired a terrible reputation and were often shunned.