Citations:shadowmap

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English citations of shadowmap

  • 2008, Wikipedia contributors, “Cube (video game)”, in English Wikipedia[1], Wikimedia Foundation:
    The engine is based on zero-precompilation philosophy - all map data is interpreted dynamically, with no need to recalculate such as shadowmaps or BSP data.
  • 1999, Frank Rivera, Inside TrueSpace 4, New Riders Publishing, →ISBN:
    ... shadowmaps or the ray- tracing / Ray Cast method . Which type you choose depends on several factors , including accuracy of the shadows , render times , and personal preference . Right- clicking on the Shadow Casting button in the Light []
  • 2015, Jan Kleissl, William V. Torre, Byron J. Washom, University of California, San Diego, Renewable Resource Management at UC San Diego: Final Project Report:
    ... Shadowmaps are constructed for each advected cloudmap out to the 15 min forecast horizon ( generating 30 forecasted shadowmaps ) . Figure 8 : How Shadowmaps are Generated From Ray Tracing ray tracing of direct solar beam cloudmap []
  • 2013 June 25, Jan Kleissl, Solar Energy Forecasting and Resource Assessment, Academic Press, →ISBN, page 220:
    ... Shadowmaps are constructed for each advected cloudmap out to the 15 min forecast horizon. The method to generate power output from the binary set of shadowmaps is site specific, and for this study the methods in Section 9.5.3 were used []
  • 2016 March 23, Wolfgang Engel, GPU Pro 7: Advanced Rendering Techniques, CRC Press, →ISBN, page 184:
    ... shadowmaps are used , very often , if not at every frame , the depth texture needs to be updated . When updating the depth texture , data must be flushed from the GPU to the memory . Then , when applying shadows , data needs to be []